![]() ![]() ![]() This weakness is offset due to the attack run starting further out compared to other nations’ attack aircraft. They also have a low hit point pool, with 1000 base hp per plane. The rockets are ineffective against destroyers who attempt to dodge. The attack aircraft start their attack run from higher up with a long attack time and large ellipse aiming circle. ![]() The maximum alpha is 3500 x 24 (which is citadel damage and does not consider saturation) These rockets penetrate 40mm of armor and have a 17% base fire chance, which makes them effective against many Battleships and Cruisers. Pobeda’s Attack Aircraft carry one squadron of 6 planes, which fire 24 rockets on a 5~second delay (machine gun fire + rocket flight time) on a maximum speed of 201 knots. Without angling, Pobeda will receive citadels easily ![]() Her citadel armor scheme is like Kronshtadt, in which the citadel is long and exposed from the side. She also has a 30mm deck which can protect her against long-range Battleship armor-piercing (if they are not 18 inches or higher in caliber). Her armor is standard 19mm hangar plating and bow/aft armor. Her hull has 55200 hit points with 34% torpedo protection Additionally, she features low surface and air detectability, with 12.06/10.81 kilometers respectively. Pobeda features a top speed of 33.5 knots, 1090 meter turning radius, and 14.9 seconds of rudder shift time. She carries the same squadron set up as the previous carrier Serov, but with more planes and damage per squadron. Pobeda is the continuation of the Soviet aircraft carriers, with a new addition of Jet Assisted Take Off. The data presented in the AA Defense sidebar section may be incorrect.įor a graphic summary of ships Tiers VIII thru XI see LittleWhiteMouse's "Actual AA DPS". ![]()
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